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Half-Life: Deathmatch : ウィキペディア英語版
Deathmatch Classic

| genre = First-person shooter
| modes = Multiplayer
| platforms = Windows, OS X, Linux
}}
''Deathmatch Classic'' is a first-person shooter multiplayer video game developed by Valve as a tribute to id Software's ''Quake''. It was released on June 1, 2001.〔(DMC Steam ) on Steam Store〕
==Gameplay==
The gameplay is similar to ''Quake'' deathmatch, with essentially the same weapons (except the one for melee combat, which is ''Half-Lifes trademark crowbar instead of the original axe), armour and power-ups. ''Deathmatch Classic'' also imitates Quake's physics, which allows an advanced player to gain a lot of extra speed or jump very high by using a number of movement skills such as bunny hopping and rocket jumping.
The default game speed in ''Deathmatch Classic'' is somewhat slower than in ''Quake''. The weapons scale from the basic shotgun to the rocket launcher and the "shaft", a powerful directed-energy weapon. Three kinds of bonuses are scattered over the maps, which give the player a temporary special power: "quad damage", "invulnerability", and the "ring of shadows" which turns the player into a ghostly, almost invisible figure.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Deathmatch Classic」の詳細全文を読む



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